Wivvle
A one-tap endless swinging game.
Swing a ginger tabby cat rooftop to rooftop on a rope that attaches to the next anchor by itself. One tap lets go; momentum carries you the rest of the way, and a clean release scores a Purrfect that builds a coin combo. Fall, and you are back in one tap. Seven cat coats are earned by playing rather than bought, four hand-drawn premium cats can be bought if you want them, and nothing behind the paywall changes how the game plays. No ads, no analytics, no tracking, and no account to create.
Free to download, with the whole game and all seven cat coats free. Four hand-drawn premium characters are £0.99 each, or £2.99 for all four. No subscription, and no way to buy coins.

- No account, no sign-in
- No ads, no analytics, no tracking
- The game plays offline
- Free to play — cosmetic purchases only
Wivvle has no servers and no analytics. It talks to Apple for two things: the App Store, to show prices and restore purchases, and — only if you switch on Game Center — to post your best distance to the leaderboard, where it appears beside your Game Center nickname. Neither reaches Kalmaro.
What it does
Wivvle is a swinging game, not a running one. Your cat is on a rope that finds the next anchor by itself, so the only thing you ever do is decide when to let go. Release too early and you fall short; too late and the swing has already carried you back down. Everything the game asks of you lives in that one moment of timing.
A clean release scores a Purrfect, which builds a combo multiplier on the fish coins you collect mid-flight — so playing well pays for cosmetics faster. It never pays for distance. The number you compare with anyone else is the distance you reached and nothing else, which is why no cat, coat or purchase touches how the game plays.
Coins buy coats, and coats are the whole progression. Ginger — the cat on the icon, the title screen and every screenshot — is free and always yours; the other six are earned. Coins cannot be bought with money, so there is no version of Wivvle where paying gets you further.
One tap, and it is the only one
The rope attaches itself. You tap once to let go, and the arc you are already on decides where you land. There is no jump button, no boost and no second control — every ounce of difficulty comes from the world rather than from more buttons.
- Tap to release; the rope catches the next anchor on its own
- A clean release scores a Purrfect and builds a coin combo
- Fall, and the next run starts in one more tap
Seven coats, and six of them are earned
Fish coins are collected mid-flight and spent in the shop on coats. Ginger is free and always owned; the other six are unlocked with coins, at prices set to make the first one land in your first sitting and the last one a real goal. Nothing on this screen can be bought with money.
- Seven coats — one free, six earned by playing
- Coins are never purchasable, at any price
- A coat changes how the cat looks and nothing else
Four cats you can buy, and a trail to go with each
The premium characters are the only thing real money buys: Jinx, Marmalade, Mochi and Pip, each drawn by hand with its own accessory and its own particle trail — violet sparkle, gilt dust, honey and bubbles. They are cosmetic, and deliberately so: a bought cat swings exactly like a free one.
- £0.99 each, or £2.99 for all four
- A bespoke hand-drawn accessory and a particle trail, per cat
- No loot boxes, no randomised rewards, no timed offers — every cat is always available at a stated price
What is in it
Free· Unlocks with the one-time purchase
The game
- Every level, every hazard and the full difficulty ramp — free
- A hidden alleyway level, unlocked by distance rather than money — free
- Purrfect releases and the coin combo they build — free
- Pigeons, spikes and wind gusts to swing around — free
Cats and coats
- Ginger, the hero cat — free, and always owned — free
- Six more coats, earned with fish coins — free
- Four hand-drawn premium characters, £0.99 each — requires the one-time purchase
- Unlock All Characters, £2.99 — requires the one-time purchase
Around the game
- A Game Center leaderboard, off by default — free
- Sharing a run as a square card, through the system share sheet — free
- Separate switches for sound effects, music and haptics — free
- A tip jar, which unlocks nothing at all — requires the one-time purchase
The music and every sound effect are generated by the project’s own build script rather than licensed from anyone, and the music stands down on its own when you are already listening to something. Fish coins cannot be bought at any price — the coats above are earned or not at all.
Good to know
- Is it free?
- Yes — the game is free to download and free to play to the end. Every level, every hazard, the hidden alleyway level and all seven cat coats cost nothing. The only things money buys are four hand-drawn premium characters at £0.99 each (or £2.99 for all four) and a tip jar that unlocks nothing at all.
- Can I buy coins to get the coats faster?
- No, and there is no plan to allow it. Fish coins are earned by playing and there is no purchase anywhere in the app that grants them. Six of the seven coats are unlocked with coins; the seventh, Ginger, is free from the start.
- Do the paid cats make the game easier?
- No. A premium character is a hand-drawn accessory and a particle trail, and it swings exactly like the free one. Distance is the only thing scored, and nothing behind the paywall affects it.
- Is there a leaderboard?
- There is one, through Apple’s Game Center, and it is off until you switch it on in Settings. With the switch off the app never signs in to Game Center and never submits anything. Turn it on and the end of a run submits one number — the distance you reached — to a single leaderboard, where Apple shows it beside your Game Center nickname. Nothing else goes with it.
- Is there an account to create?
- No. There is no sign-in, no profile and nothing to type. Game Center, if you switch it on, uses the Apple Account your device already has — Wivvle never asks for credentials.
- What does “share your score” actually do?
- It builds a square picture on your device — the distance, the cat you were using and the Wivvle wordmark — and hands it to the system share sheet, where you choose where it goes and confirm. The app posts nothing anywhere, has no social integration, and makes no network request to do it.
- Does it work offline?
- Yes. The game itself makes no network requests at all — there is no networking code in it. The shop needs a connection to show live prices and to restore purchases, but that is the App Store rather than a Kalmaro server, and it has no bearing on playing.
- Are there ads?
- None, and no rewarded video either. The app links no third-party packages whatsoever — no ad network, no analytics, no crash reporting and no attribution SDK.
- What about the music?
- Both the music and the sound effects are generated by the project’s own build script rather than licensed from anyone, so there is nothing to attribute. Music has its own switch separate from sound effects, and it steps aside on its own when you are already playing your own audio.
- Which devices does it run on?
- iPhone, at launch. An iPad version is a possibility for a later release rather than something being held back.
Get Wivvle
One tap, a rope, and how far you can go. No account, no ads, and every coat earned by playing.
Free to download, with the whole game and all seven cat coats free. Four hand-drawn premium characters are £0.99 each, or £2.99 for all four. No subscription, and no way to buy coins.








